Okay, so I’m probably both taking that too far and ignoring the fact that interactive media have been a reality for a long time. So let me say what I really mean: media organizations that aren’t planning out how to tell stories with games and simulators will miss out.
Here’s my example: Vi Hart and Nicky Case’s Parable of the Polygons shows us how bias, even small bias, can affect diversity. It shows us this problem using interactive simulators, rather than tells us in text or video. We participate by moving shapes around and pulling the levers of change on bias.
This nuclear power plant simulator offers some insight into the complexity that contributed to Fukushima, and I can’t help thinking the whole net neutrality argument would be better explained with a simulator.