mmorpg

Object-Based vs. Ego Based Social Networks vs. WoW and Second Life

There are so many cool things in Fred Stutzman’s recent post, but this point rang the bell for me just as I was considering the differences between World of Warcraft and Second Life. More on those games in a moment, first let’s get Stutzman’s description of ego vs. object networks: An ego-centric social network places […] » about 500 words

Virtual Economies

I’m not much of a gamer, but Matt got me following video game law with curious interest. And now, via ArsTechnica, I’ve learned of crazy things going on in role playing game economies. To some, the only surprise in Jon Jacobs’s US$100,000 purchase of in-game real estate is that nobody thought of it sooner. The […] » about 300 words

Game Law Redux

Matt says my attempts to analogize online roleplaying games to more familiar contests like chess or automobile racing are “just silly.” But his response appears to reinforce my point rather than refute it. It is the responsibility of the gamers and gaming organizations to create and enforce rules. People violating those rules are subject to […] » about 300 words

The Potential Of Political Campaigning in Online Games

Matt and I have been talking about online role playing games lately. He’s more than interested in the new challenges they pose to our legal system, the new media opportunities they offer, the ways they’re altering culture. We got into a conversation about how companies are taking advantage of them in marketing campaigns, so I […] » about 300 words

Wide World of Video Games

Matt started talking up the weird issues developing around multiplayer online games a few weeks ago. Then soon after he blogged it, a story appeared in On the Media (listen, transcript)

Short story: online gaming is huge — one developer claims four million paying customers. More significantly, the interplay between real and virtual worlds might create new challenges for this real world legal system. “Theft” of in-game money and equipment among players in the online world is possible, but it’s lead to the real-world arrest of at least one person and the murder of another when authorities refused to act.

One argument is that these games occupy players time and cost money, so in-game theft results in real-life loss. Baloney. Chess and Monopoly occupy great deals of time, but try telling the cops I rooked your knight. Money? A huge number of Americans invest time and money on building and racing cars on the approximately 1800 racetracks around the country. Real time and and hard-earned money are lost when cars crash, but the track has its own rules “rubin’s racin, Cole” — and none of us would excuse a driver for off-track violence against a competitor.