Matt says my attempts to analogize online roleplaying games to more familiar contests like chess or automobile racing are “just silly.” But his response appears to reinforce my point rather than refute it. It is the responsibility of the gamers and gaming organizations to create and enforce rules. People violating those rules are subject to [...]
Posted September 28, 2005 by Casey Bisson
Categories: Politics & Controversy, Technology. Tags: game, game world, game worlds, gamers, games, gaming, in game, law, mmo, mmorpg, multiplayer online games, online games, online role playing, online role playing games, real world, real world violence, role playing game, role playing games, rpg, story world, video game, video games, virtual, virtual economy, virtual world, virtual worlds. 6 Comments.
Matt started talking up the weird issues developing around multiplayer online games a few weeks ago. Then soon after he blogged it, a story appeared in On the Media (listen, transcript)
Short story: online gaming is huge — one developer claims four million paying customers. More significantly, the interplay between real and virtual worlds might create [...]
Posted September 13, 2005 by Casey Bisson
Categories: Politics & Controversy, Technology. Tags: crime, game, game money, game world, game worlds, law, loss, mmo, mmorpg, multiplayer online games, murder, online games, real world, real world violence, role playing game, story world, theft, video game, video games, virtual, virtual economy, virtual world, virtual worlds, weird issues. 70 Comments.