shadowzack knows his games a lot better than I do. Even though he says it’s “crap”, I’m enjoying playing Bond 007: Quantum of Solace on my Wii. I only play about one game a year, so I’m not ashamed to go looking for a bit of help in shadowzack’s walkthroughs:
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter [...]
Posted January 16, 2009 by Casey Bisson
Categories: Questionable...funny. Pointless.. Tags: Bond 007, cheat, game, gaming, help, James Bond, videogame, walkthrough, Wii. Be the first one.
Richard Moore’s Pac-Txt is even more brilliant than his Paper Pong (which, ironically, you can play online).
Here’s a transcript of my best Pac-Txt game to date:
Pac-Txt!
——–
You awaken in a large complex, slightly disoriented. Glowing dots hover mouth level near you in every direction. Off in the distance you hear the faint howling of what you [...]
Posted January 14, 2009 by Casey Bisson
Categories: Technology. Tags: adventure, game, gaming, pac-man, pac-txt, video game, zork. Be the first one.
In another sign that my generation’s culture is gaining dominance, NPR gave video games a bit of coverage this morning. Unfortunately, the story that makes it sound like the company invented playtesting doesn’t suggest that Microsoft’s behemoth investment in the Halo franchise makes that testing (and, perhaps, blandness) necessary. (Meanwhile, MSNBC last year ran an [...]
Posted September 24, 2007 by Casey Bisson
Categories: Dispatches. Tags: gaming, halo, Halo 3, play, play testing, playtesting, testing, videogame. 3 Comments.
Rebecca Nesson, speaking via Skype and appearing before us as her avatar in Second Life, offered her experiences as a co-instructor of Harvard Law School’s CyberOne, a course being held jointly in a meatspace classroom and in Second Life, and open to students via Harvard Law, the Harvard Extension School, and to the public that [...]
Posted November 15, 2006 by Casey Bisson
Categories: Libraries & Networked Information, Technology. Tags: academia, cyberone, distance learning, gaming, harvard law, nercomp, online courseware, rebecca nesson, second life, social software, SSTL2006. 3 Comments.
Matt says my attempts to analogize online roleplaying games to more familiar contests like chess or automobile racing are “just silly.” But his response appears to reinforce my point rather than refute it. It is the responsibility of the gamers and gaming organizations to create and enforce rules. People violating those rules are subject to [...]
Posted September 28, 2005 by Casey Bisson
Categories: Politics & Controversy, Technology. Tags: game, game world, game worlds, gamers, games, gaming, in game, law, mmo, mmorpg, multiplayer online games, online games, online role playing, online role playing games, real world, real world violence, role playing game, role playing games, rpg, story world, video game, video games, virtual, virtual economy, virtual world, virtual worlds. 6 Comments.
Matt and I have been talking about online role playing games lately. He’s more than interested in the new challenges they pose to our legal system, the new media opportunities they offer, the ways they’re altering culture. We got into a conversation about how companies are taking advantage of them in marketing campaigns, so I [...]
Posted September 25, 2005 by Casey Bisson
Categories: Politics & Controversy, Technology. Tags: campaign, campaigning, election year, embrace, game, gamers, games, gaming, in game, in game campaign, in game compaigning, in game marketing, marketing, mmo, mmorpg, online role playing, online role playing games, political gaming, politics, presidential election, role playing game, role playing games, rpg. 4 Comments.