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	<title>MaisonBisson.com &#187; games</title>
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	<link>http://maisonbisson.com</link>
	<description>A bunch of stuff I would have emailed you about.</description>
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		<title>Essential iPhone Apps Rush In</title>
		<link>http://maisonbisson.com/blog/post/11875/essential-iphone-apps-rush-in/</link>
		<comments>http://maisonbisson.com/blog/post/11875/essential-iphone-apps-rush-in/#comments</comments>
		<pubDate>Thu, 12 Jul 2007 15:30:06 +0000</pubDate>
		<dc:creator>Casey Bisson</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[aim]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[im]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[IRC]]></category>
		<category><![CDATA[remote control]]></category>

		<guid isPermaLink="false">http://maisonbisson.com/blog/post/11875/#essential-iphone-apps-rush-in</guid>
		<description><![CDATA[
Games
Tilt, described in programmer Joe Hewitt&#8217;s blog:
&#8230;Christopher introduced me to a very talented video game designer, Nicole Lazzaro, who had an endless stream of ideas for games that would use the iPhone&#8217;s accelerometer. Nicole&#8217;s ideas quickly ran into the limitations of the phone, as we discovered that the browser doesn&#8217;t rotate when you hold it [...]]]></description>
			<content:encoded><![CDATA[<abbr class="unapi-id" title="maisonbisson-11875"><!-- &nbsp; --></abbr>
<div class="innerindex">
<h3>Contents:</h3>
<ol>
<li><a href="http://maisonbisson.com/blog/post/11875/essential-iphone-apps-rush-in/#11875_games_1">Games</a></li>
<li><a href="http://maisonbisson.com/blog/post/11875/essential-iphone-apps-rush-in/#11875_chat_1">Chat</a></li>
<li><a href="http://maisonbisson.com/blog/post/11875/essential-iphone-apps-rush-in/#11875_remote-control_1">Remote Control</a></li>
<li><a href="http://maisonbisson.com/blog/post/11875/essential-iphone-apps-rush-in/#11875_application-manager_1">Application Manager</a></li>
</ol>
</div>
<h3 id="11875_games_1" >Games</h3>
<p><a href="http://www.xeodesign.com/tilt.html" title="XEODesign">Tilt</a>, described in programmer <a href="http://www.joehewitt.com/blog/iphonedevcamp.php" title="JoeHewitt.com">Joe Hewitt</a>&#8217;s blog:</p>
<blockquote><p>&#8230;Christopher introduced me to a very talented video game designer, <a href="http://www.xeodesign.com/">Nicole Lazzaro</a>, who had an endless stream of ideas for games that would use the iPhone&#8217;s accelerometer. Nicole&#8217;s ideas quickly ran into the limitations of the phone, as we discovered that the browser doesn&#8217;t rotate when you hold it vertically upside down, nor is it possible to distinguish the two horizontal orientations. When we realized that her four-sided Tetris idea was not possible, we initially tried to compensate by adding in button pressing and other methods, but decided that we wanted to make a game that was very simple and used only the tilt sensor for input. Nicole&#8217;s philosophy is to focus on the emotional ride a player feels while being challenged and rewarded at just the right times, as opposed to just realistic graphics and long monotonous missions. From an engineer&#8217;s standpoint, I was overjoyed to focus on the psychological impact of my code instead of trying to build a technical or artistic masterpiece.</p></blockquote>
<p>Hewitt also <a href="http://www.joehewitt.com/blog/introducing_iui.php">developed</a> <a href="http://www.joehewitt.com/iui/">iUI</a>: “As much as possible, iUI maps common HTML idioms to iPhone interface conventions.”</p>
<p>Meanwhile <a href="http://macmost.com/iphonegames/">MacMost</a> and <a href="http://igiki.com/i/Gikis_.html">iGiki</a> both offer a number of iPhone optimized games.</p>
<h3 id="11875_chat_1" >Chat</h3>
<p><a href="http://www.beejive.com/" title="beejive :: JiveTalk mobile messaging">JiveTalk</a>, a web-based AIM/iChat, MSN, Yahoo!, GoogleTalk, ICQ, and Jabber client. The public alpha is online at <a href="http://iphone.beejive.com/">iphone.beejive.com</a>, though one imagines the company will eventually charge for use (they sell a chat client for Blackberry).</p>
<p>Gear Live offered instructions on <a href="http://www.gearlive.com/news/article/q307-how-to-use-irc-on-the-iphone/" title="How To: Use IRC On The iPhone With Colloquy | Gear Live">how to cobble together IRC access on the iPhone</a> with <a href="http://colloquy.info/">Colloquy</a> on your Mac (you do use a Mac, don&#8217;t you?), the <a href="http://colloquy.info/downloads/colloquy-web-interface.zip">Colloquy web add-on</a>, a bit of <a href="http://www.gearlive.com/news/article/q307-how-to-use-irc-on-the-iphone/">configuring</a>, and a visit to <code>http://YourIP:6667</code> on your iPhone.</p>
<p>I&#8217;ll probably tweak some Twitterers by categorizing them under “chat,” but we should at least be happy to see <a href="http://hahlo.com/" title="hahlo.com - twitter for the iPhone">Hahlo</a> and <a href="http://pockettweets.com/" title="PocketTweets: Twitter For Your iPhone">PocketTweets</a>, two apps that make it east to Twitter via iPhone.</p>
<h3 id="11875_remote-control_1" >Remote Control</h3>
<p><a href="http://code.google.com/p/telekinesis/" title="telekinesis - Google Code">Telekinesis</a> and <a href="http://www.iospirit.com/index.php?mode=view&#038;obj_type=infogroup&#038;obj_id=24&#038;sid=3913504G6f54c143189984f6&#038;o_infogroup_objcode=infogroup-23&#038;o1_infogroup_objcode=html-141">Remote Buddy</a> both make it easy to control your Mac with your iPhone, but Nate True&#8217;s <a href="http://cre.ations.net/creation/webvnc---remote-desktop--vnc-on-your-iphone" title="cre.ations.net - Creation: WebVNC - Remote Desktop / VNC on your iPhone">WebVNC hack</a> brings remote desktop support to the iPhone (Windows only).</p>
<h3 id="11875_application-manager_1" >Application Manager</h3>
<p>How can we keep track of all these apps (and so many more not mentioned); how can we get to them quickly? <a href="http://appmarks.com/site/" title="AppMarks">AppMarks</a> promises a sweet solution.</p>
<p><tags>iphone, applications, chat, IRC, AIM, IM, games, remote control</tags></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Game Law Redux</title>
		<link>http://maisonbisson.com/blog/post/10807/game-law/</link>
		<comments>http://maisonbisson.com/blog/post/10807/game-law/#comments</comments>
		<pubDate>Wed, 28 Sep 2005 16:43:31 +0000</pubDate>
		<dc:creator>Casey Bisson</dc:creator>
				<category><![CDATA[Politics & Controversy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game world]]></category>
		<category><![CDATA[game worlds]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[in game]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[multiplayer online games]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[online role playing]]></category>
		<category><![CDATA[online role playing games]]></category>
		<category><![CDATA[real world]]></category>
		<category><![CDATA[real world violence]]></category>
		<category><![CDATA[role playing game]]></category>
		<category><![CDATA[role playing games]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[story world]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[virtual economy]]></category>
		<category><![CDATA[virtual world]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://maisonbisson.com/blog/?p=10807</guid>
		<description><![CDATA[
Matt says my attempts to analogize online roleplaying games to more familiar contests like chess or automobile racing are “just silly.” But his response appears to reinforce my point rather than refute it. It is the responsibility of the gamers and gaming organizations to create and enforce rules. People violating those rules are subject to [...]]]></description>
			<content:encoded><![CDATA[<abbr class="unapi-id" title="maisonbisson-10807"><!-- &nbsp; --></abbr>
<p>Matt says my attempts to <a href="http://maisonbisson.com/blog/post/10789/">analogize online roleplaying games to more familiar contests</a> like chess or automobile racing are “<a href="http://www.borkweb.com/story/mmorpg-cheating">just silly</a>.” But his <a href="http://www.borkweb.com/story/mmorpg-cheating">response</a> appears to reinforce my point rather than refute it. It is the responsibility of the gamers and gaming organizations to create and enforce rules. People violating those rules are subject to sanctions by the gaming organization first, but it&#8217;s hard to imagine how any contestant who follows the rules of a (legal) game can be subject to legal sanction.</p>
<p>I said as much <a href="http://www.borkweb.com/story/mmorpg-cheating#comment-21">in my comment</a> on his post, naming sports and game organizations like the <a href="http://www.fide.com/" rel="nofollow">World Chess Federation</a>,  <a href="http://www.scrabble-assoc.com/" rel="nofollow">National Scrabble Association</a>, and <a href="http://www.nhra.com/" rel="nofollow">National Hot Rod Association</a> that have been successfully enforcing and arbitrating game rules for years. But as better examples of the well trod path between law and game rules, I might have offered <a href="http://www.concordmonitor.com/apps/pbcs.dll/article?AID=/20050807/REPOSITORY/508070345/1026/LIVING05" rel="nofollow">smash-up derbies</a> or boxing. Outside the game, drivers and fighters would be subject to civil and criminal penalties, but inside the game, where participants are <span style="text-decoration:line-through;">expected</span> required to be aware of the rules and the risks of the game, we find ourselves intolerant of legal interference. Not that the overall legality of violent sports like boxing hasn&#8217;t been question, but that where it is legal, the game rules are the first (and often final) authority in the ring.</p>
<p><!-- technorati tags start -->
<p style="text-align:right;font-size:10px;">tags: <a href="http://www.technorati.com/tag/game" rel="tag">game</a>, <a href="http://www.technorati.com/tag/game world" rel="tag">game world</a>, <a href="http://www.technorati.com/tag/game worlds" rel="tag">game worlds</a>, <a href="http://www.technorati.com/tag/gamers" rel="tag">gamers</a>, <a href="http://www.technorati.com/tag/games" rel="tag">games</a>, <a href="http://www.technorati.com/tag/gaming" rel="tag">gaming</a>, <a href="http://www.technorati.com/tag/in game" rel="tag">in game</a>, <a href="http://www.technorati.com/tag/law" rel="tag">law</a>, <a href="http://www.technorati.com/tag/mmo" rel="tag">mmo</a>, <a href="http://www.technorati.com/tag/mmorpg" rel="tag">mmorpg</a>, <a href="http://www.technorati.com/tag/multiplayer online games" rel="tag">multiplayer online games</a>, <a href="http://www.technorati.com/tag/online games" rel="tag">online games</a>, <a href="http://www.technorati.com/tag/online role playing" rel="tag">online role playing</a>, <a href="http://www.technorati.com/tag/online role playing games" rel="tag">online role playing games</a>, <a href="http://www.technorati.com/tag/real world" rel="tag">real world</a>, <a href="http://www.technorati.com/tag/real world violence" rel="tag">real world violence</a>, <a href="http://www.technorati.com/tag/role playing game" rel="tag">role playing game</a>, <a href="http://www.technorati.com/tag/role playing games" rel="tag">role playing games</a>, <a href="http://www.technorati.com/tag/rpg" rel="tag">rpg</a>, <a href="http://www.technorati.com/tag/story world" rel="tag">story world</a>, <a href="http://www.technorati.com/tag/video game" rel="tag">video game</a>, <a href="http://www.technorati.com/tag/video games" rel="tag">video games</a>, <a href="http://www.technorati.com/tag/virtual" rel="tag">virtual</a>, <a href="http://www.technorati.com/tag/virtual economy" rel="tag">virtual economy</a>, <a href="http://www.technorati.com/tag/virtual world" rel="tag">virtual world</a>, <a href="http://www.technorati.com/tag/virtual worlds" rel="tag">virtual worlds</a></p>
<p><!-- technorati tags end --></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Potential Of Political Campaigning in Online Games</title>
		<link>http://maisonbisson.com/blog/post/10847/political-campaigning-in-games/</link>
		<comments>http://maisonbisson.com/blog/post/10847/political-campaigning-in-games/#comments</comments>
		<pubDate>Sun, 25 Sep 2005 16:35:29 +0000</pubDate>
		<dc:creator>Casey Bisson</dc:creator>
				<category><![CDATA[Politics & Controversy]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[campaigning]]></category>
		<category><![CDATA[election year]]></category>
		<category><![CDATA[embrace]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[in game]]></category>
		<category><![CDATA[in game campaign]]></category>
		<category><![CDATA[in game compaigning]]></category>
		<category><![CDATA[in game marketing]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[online role playing]]></category>
		<category><![CDATA[online role playing games]]></category>
		<category><![CDATA[political gaming]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[presidential election]]></category>
		<category><![CDATA[role playing game]]></category>
		<category><![CDATA[role playing games]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://maisonbisson.com/blog/?p=10847</guid>
		<description><![CDATA[
Matt and I have been talking about online role playing games lately. He&#8217;s more than interested in the new challenges they pose to our legal system, the new media opportunities they offer, the ways they&#8217;re altering culture. We got into a conversation about how companies are taking advantage of them in marketing campaigns, so I [...]]]></description>
			<content:encoded><![CDATA[<abbr class="unapi-id" title="maisonbisson-10847"><!-- &nbsp; --></abbr>
<p><a href="http://borkweb.com/">Matt</a> and I have been talking about <a href="http://borkweb.com/index.php?s=mmorpg">online role playing games</a> lately. He&#8217;s more than interested in the new <a href="http://maisonbisson.com/blog/post/10789/">challenges they pose to our legal system</a>, the new media opportunities they offer, the ways they&#8217;re altering culture. We got into a conversation about how companies are taking advantage of them in marketing campaigns, so I asked him, “in what presidential election year will we see the first in-game campaigning?”</p>
<p>He seemed to think it might be as late as 2020 before that happened, but immediately embraced the concept. He offered the following idea: if a candidate had a child involved with video games, that child would be an outstanding asset in the marketing of that candidate to youth. How effective? With just one <a href="http://www.amazon.com/exec/obidos/ASIN/B000067FDW/maisonbisson-20/">MMORPG</a> claiming a million US players (each paying a monthly subscription fee, by the way), and many others in the market, one might imagine that in-game campaigning might someday have the same revolutionary effect as the internet did in 2004.</p>
<p>Politics, we understand, is more than message. After all, how else can we explain the way moderate young men were drawn to vote for the Governator in the California recall? Now, imagine if the Bush daughters were gamers&#8230;imagine a campaign that carefully handled that? How many otherwise moderate &#8212; perhaps progressive &#8212; gamers would be more than tempted to vote for the Bush guild?</p>
<p><!-- technorati tags start -->
<p style="text-align:right;font-size:10px;">tags: <a href="http://www.technorati.com/tag/campaign" rel="tag">campaign</a>, <a href="http://www.technorati.com/tag/campaigning" rel="tag">campaigning</a>, <a href="http://www.technorati.com/tag/election year" rel="tag">election year</a>, <a href="http://www.technorati.com/tag/embrace" rel="tag">embrace</a>, <a href="http://www.technorati.com/tag/game" rel="tag">game</a>, <a href="http://www.technorati.com/tag/gamers" rel="tag">gamers</a>, <a href="http://www.technorati.com/tag/games" rel="tag">games</a>, <a href="http://www.technorati.com/tag/gaming" rel="tag">gaming</a>, <a href="http://www.technorati.com/tag/in game" rel="tag">in game</a>, <a href="http://www.technorati.com/tag/in game campaign" rel="tag">in game campaign</a>, <a href="http://www.technorati.com/tag/in game compaigning" rel="tag">in game compaigning</a>, <a href="http://www.technorati.com/tag/in game marketing" rel="tag">in game marketing</a>, <a href="http://www.technorati.com/tag/marketing" rel="tag">marketing</a>, <a href="http://www.technorati.com/tag/mmo" rel="tag">mmo</a>, <a href="http://www.technorati.com/tag/mmorpg" rel="tag">mmorpg</a>, <a href="http://www.technorati.com/tag/online role playing" rel="tag">online role playing</a>, <a href="http://www.technorati.com/tag/online role playing games" rel="tag">online role playing games</a>, <a href="http://www.technorati.com/tag/political gaming" rel="tag">political gaming</a>, <a href="http://www.technorati.com/tag/politics" rel="tag">politics</a>, <a href="http://www.technorati.com/tag/presidential election" rel="tag">presidential election</a>, <a href="http://www.technorati.com/tag/role playing game" rel="tag">role playing game</a>, <a href="http://www.technorati.com/tag/role playing games" rel="tag">role playing games</a>, <a href="http://www.technorati.com/tag/rpg" rel="tag">rpg</a></p>
<p><!-- technorati tags end --></p>
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