
Ben Fisherman’s JSNES runs entirely in the browser using nothing more intrusive than JavaScript. It apparently manages real-time performance within Chrome, but it works (if not playably) on an iPhone.
I wish the screen was resizable and that it supported iPhone compatible controls, but both of those assume that browser performance will improve enough to make it playable. Interestingly, though not surprisingly, the Safari JS engine is limited to consuming a single CPU (which it quickly does while playing JSNES).
Posted September 20, 2009 by Casey
Categories: Dispatches, Technology. Tags: browser-based, emulator, javascript, JSNES, NES, Nintendo, Nintendo Entertainment System.
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